andig wrote:Hmmm... i have thought, that i wrote answer, that it's good idea, and now i'm seeing that it doesn't have that :/.
You did that very likely when there was a problem with the database, the webserver's partition was full. Sorry... ^^'
When I was watching this screen shot, I came up, that it would be nice, if you gave option, to change them
. This is nice for me, but not for all, and after 3,4..10 months it will be bored, so i think, that good idea is add some simple option to change them
.
I won't because it needs some ugly code. At least, not for the moment. I'll allow that only if some people complain of this behavior.
Anyway, the private release for debugger approach. Not probably tonight but I'll try to do it for tomorrow.
Some updates will be available later because some functions are still rewritten as is and I don't want to be more slow to release a first sketch.
Stay tuned.
Updated on 2010-02-13 at 20:49:54.
Hi,
Sorry for this "radio silence", I couldn't devote a lot of time to OperaGame these two last month... My TODO list has quite grow but I wasn't able to achieve a lot of things. Nevertheless, I've made some stuff like prevent definitely the Opera's onchange bug — I've made a workaround some years ago for the old design but it didn't work with the redesign version. I also write some debugging features in order to monitor and increase performances with the redesigned version in the future and corrected some mistakes here and there.
Otherwise, you can see in the forum header — and on the home page — that I've redrawn the OperaGame's logo in order to match the new Opera Peregrine's logo. It's now more simplistic, but I think it's more clean, don't you?
And a last thing... The "private release" that I expected at the beginning of December will be finally started in the next few hours. I've putted in place an invitation system, so just some people will be able to try the pre-release, but don't worry if you aren't very lucky, it'll be public in a few weeks.
I hope that a lot of people will participate to this debug phase, thanks in advance to them...
Oh... And a very belated Happy New Year...
Stay tuned.
Edit 2010-02-14 @ 00h40:
Invitation system is now enabled! Lucky users will begin to receive them inside OGame's page, when the updater retrieve update informations.
Edit 2010-02-28 @ 04h35:
After increasing the probabilities, 40 persons — over 422 — have got an invitation, 34 over 208 when removing duplicates. However, just nine users seem to want to involve and I want at least ten testers, fifteen if possible.
Edit 2010-03-22 @ 15h04:
Well, no new invitation will be sent from now. Regardless, if you want to try the debug release, be patient for the official release, or try to find the invitation's page.
Updated on 2010-05-02 at 01:39:24.
Hi,
As always, sorry for the lack of news. I did not take a lot of time these last weeks to work on OperaGame, as you might have guessed. Therefore there is not a lot of news. All I have done since the first private release are some optimizations.
Otherwise, since I have not got any major complain from beta testers, I guess that there is no major problem. So I have decided to make available the pre-release for everyone tonight!
However, do not expect the final beta 1, some polishing are still required for the "official" release. In other words, it is like a beta version for the beta — so I will call it "beta²"...
In spite of this, updater is working — of course — and will find any update for the beta², along official release. Besides, current beta testers will be happy to know that a workaround, in order to get the mission manager and the prohibited add-on working, will be available. Thus, it would include all features that are already present in OperaGame v1.9.6.
Stay tuned for more informations tonight.
Good night.
Edit @ 23h00:
As promised, you can now
download the preview release for OperaGame 2.0b1, more informations here. Good testing and have fun!
NB: As it is not an official release, it is of course not available through the updater, so you have to download it once manually.
Known Issue:
- Modifications are sometimes not fired, and a reload from cache is required.
Edit 2010-05-04 @ 01h45:
Known issue should be solved. And sorry for invited testers, the updater could not retrieve update's informations. It is solved too.
Updated on 2010-05-09 at 03:44:19.
Hi,
Some news since the first public release... Firstly, I am a little disappointed because nobody has download it since the latest week, expect invited testers. So it seems that this forum is little frequented. But it is understandable as there were no releases for almost 2 years. Secondly, some old universes will be moved to the redesigned version in some country in a few days! So it means that the most part of OperaGame will become useless — old features will no longer work — and I do not want to take my time to enhance/write features for the old version which will disappear in some weeks, in the best case scenario.
As all bugs are more or less solved, and because of these previous reasons, I will officially release OperaGame v2.0b1 — through the updater even for OperaGame 1.9 — as soon as possible in order to focus my work for the redesigned universes. Before, I just want to solve both bugs related to OGame v1.2.x — and to polish the "unforgotten" example add-on with a new amazing approach.
All other tasks for the first beta will be definitely cancelled — they only have an optimization purpose.
I hope that I will be able to that today during the night, around 22h00. Note that the SVN repository will be reorganized in order to follow the conventional tree — /current/OperaGame will move to /trunk — and to make possible a further feature.
More informations later, so stay tuned.
Good night.